#include "GamePlay.h"

GamePlay::GamePlay()
: Scene()
{
	triangle = 0;
}

GamePlay::~GamePlay()
{
}

__INT8 GamePlay::Init()
{
	triangle = new Triangle();
	triangle->Init();
	triangle->SetShader("../../Resources/Shaders/TriangleShader.vsh", "../../Resources/Shaders/TriangleShader.fsh");

	this->Add(triangle);

	return 0;
}

__VOID GamePlay::Exit()
{

}